Mobility Labs Retreat in Medellin Colombia, The Tango Tour

Mobility Labs is in the second week of our first team retreat in Medellin, Colombia. Mobility Labs team members from the New York and Washington, DC offices have made the trip along with members who normally work from as far away as Berlin. All these travelers join the team working out of the Medellin office […]


Study on Using Games in Classrooms

We have already talked about how teachers are using digital games in classrooms, but we didn’t touch on how prevalent this new trend has become. A new report from the Games and Learning Publishing Counsel takes a look at how kindergarten through eight-grade teachers are actually using games in classrooms. Disclosure, the study was based […]



EdTech Friday: Antioquia Digital

One of the organizations we met at the Education Summit in Colombia is Antioquia Digital, the organization that is working to provide digital tools to teachers and students throughout the large region of Colombia known as Antioquia. The organization has three main projects: Social use of information technology and communications Development of digital educational content […]


Mobility Labs Attends Education Summit in Colombia

This past week Mobility Labs attended the first National Education Summit in Medellin, Colombia. The summit, titled “Primera Cumbre Nacional de Educación,” brought together over 11,000 educators, administrators, service providers, and government officials to discuss the future of education in Colombia. Four main topic areas were covered: the importance of policy in education, redefining the […]


EdTech Friday: Using Technology with Special Needs Students

Special needs education is proving to be an area that is a natural fit for technology. One reason is that many special needs students are already using digital technology to help them manage communications, maintain focus, and provide engagement. Assistive technology describes the use of these devices to “increase, maintain, or improve functional capabilities of […]


EdTech Friday: Gamification

This is part three of our discussion of the interaction of videogames, gaming, and education. Today we look at gamification. Previously, we discussed educational videogames and using videogame design to engage students. Though many writers confuse the concepts, gamification is explicitly defined as using game elements in a NON game context. The word was introduced […]


Letting Students Design Video Games

Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms.  While some writers have lumped the incursion of videogames into classrooms into one category, sometimes mis-labelling the whole thing “gamification,” we are taking a look at three separate ways in which the world of […]


Gaming, Game Design, and Gamification in the Classroom

Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms.  Gaming, Game Design, and Gamification in the classroom are three different things, we’ll talk about each. This week, gaming. There are three distinct trends happening in education that have “game” in the name, somewhere. […]


Successfully Implementing Digital Devices in the Classroom

Ed Tech Friday is a continuing discussion of the issues and concerns surrounding the implementation of technology in schools and classrooms. For most of August we have been talking about the invasion of digital devices into the classroom. First, we discussed why the biggest stories are about the failures—the so-called train wrecks. Since that article, […]